![]() ![]() This makes the ship much slower and easier to ram or "sideswipe" and board later. Reduce their sail with chain to 70% or 80%.The usual capture routine versus AI is to. They're plentiful, however, and in that extremity you'll probably hate losing the cargo (which you'd lose anyway) much more than the ship. These ships will only have a durability of 1 upon capture, meaning you'll lose them upon sinking or capture. Be advised that trading brigs typically carry rear carronades that can tear you up at close range, and trading snows have a few cannons on their broadsides. Trader's brigs and snows make good targets, being square-rigged and able to sail better close to the wind (not to mention holding 2400 (Trader's Brig) or 3200 (Trader's Snow) units a piece). Plus, it's much cheaper to capture a trader than to buy one, assuming you can find one to buy. These are commonly found in home waters (note that friendly ships carrying contraband are fair game and won't turn you into a pirate), and even more plentiful around freeports. You should learn enough about sailing to capture an NPC trader. Until (or unless) you want to hire a fleet, speed is your primary advantage. You might be surprised to find that a short voyage with a lot of coal is worth more than a long voyage with an affordable amount of compass wood. Either develop a geographic sense of the time a trade might take or use a tool such as to chart a course, develop a table, and divide the profit by the exact distance. ![]()
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